Session 8&9 - S1E52 - City of Strangers 2

Find the desk of Wyman Pratt, and there is a dusty desk of papers. We are in an abandoned theater (Naderi Theater, in the Bist District of Kaek Maga). There is a table with a note.

There is a list of cities we suspect has the "Shadow Lodge" in them. (See Images: Note - Absalom, Sothis, Kaer Maga, Oppara, Whitethrone, Almas)

A well-dressed man walks in with a Jaunty Hat and a silver dagger. He is one of Dakar's henchmen. We follow him. He leads us to a wagon, and covers us with silenced hoods for 45 minutes on bumpy roads. Then we enter a building where Dakar sits. He wants to know what we found. We inform him of the shadow lodge.

Dakar (head of commerce league) says that there is a large presence of the Shadow member in Kaer Maga. He says that in a weeks time there will be no Pathfinder presence in Kaer Maga, one way or the other.

We should look at the Meat Gate (slave entrance), or the Down Market. We are going to the down market. Heading to the Troll Auger Temple. Approach our old buddy. Skaar throws 5gp, and he guts himself and starts tracing a path through his disembowled intestines. "A man in a stone house with his little green friends. He's the one you want.".

Wulfbaella wants Harpy piss. We wander the Down Market for 6 hours looking for information on the Shadow Lodge. We don't get even the slightest success.

Next day...

Head over to the Meat Gate. There is a boulder field of shanties and tents. Like a favela. There are markets and stalls.

As we go to a stall looking for Harpy Piss, a female voice (Muminah) calls out "Pathfinders, are you looking for somethin?" Initiative ensues!

Todor Mozes, Bega Ethanldreda (Female Half Orc), Micky Ticklefeet, Muminah (red-head)

Jockeying for position, but Aegnor is terrified as mum-rah screams out. He flees in panic.

Skaar rages! Does a power attack (20!!! but not confirmed crit). 12 damage! She counteraattacks with a scimitiar! Wham! 8 damage

Ash instinctively sneaks into the shadow. And pounces upon Mickey Ticklefoot. Slashed down his back with this wakasashi. Opens up and thin slices the flesh from hit back.

Frothing at the mouth, Skaar charges and chops Todo Mozes into a red mist with his mastewokr cold iron greatsword. Muhmina was a cleric of Nethnis- god of Magic - black and white mask)

In looting the bodies - 3x cure light wound.... other

Muminash has a key - human figure with someone worshiping an idealized sun.

Symbol seen in the goblin pass.

Shake down local with intimidation, who is horrified.

Have harpy piss,  ...The will seek return greater than 400%

Secure transoort to isaaacyl

Mrs Feathers gave info about leads while he pounds our Ninja in the ass... again..

Piles of trash drifts against the walls. Brick path up to the front of the prison. All barren, but there is a new iron door hung on the entrance of the prison. There is a statue on its knees with arms raised,

In the room - Troll roars. Aegnor casts burninig hands. Charrs trolle., and his'd. Brayden shoots this longbown down srtiricai. Fiddlt but realistic. Trolls charger and 

End Session 8 - Begin Session 9

Starting at the prison. There was a troll that was sitting in the desk from the last mission. The prison, though not necessary because of the governance, has been kept in repair. New door. Entering the antechamber, there is new contents in there as well.

Ash sneaks up and opens the door peering down a long 100' hallway with lit torches. In the hallway are 2 portcullis.

The team rolls into an armory and begins to loot, but alas, empty arms from an empty armory.

To the north, the building opens into a large open area. A large yard that has been overgrown. As the far end is a platform and gallows. Oh, and a GIANT FUCKING SCORPION!

Wulfbaela and Ash get all tactical with a double fist bump and the snapping scorpion claws closes. Wulfbaela waits.. holds it... holds it... holds.... it... and CHARGES!! The lance sinks home into the Scorpion!

Double claws come back. First claw critical miss. Haha Pinchy wannabe! Aw snap, second claw critical HIT (15 damage)!! Clamps down on the lance arm trying to rend it from his gnomish body in a grapple.

Aegnor slips into the front and surgically cuts a fan of burning hands into the large carapace of the scorpion as Wulfbaella and Fenrir struggle with the thrashing creature.

Ash maneuvers and draws his blades but swishes through the air. Braden draws his darkwood longbow and sends an arrow wildly.

Aegnors free arm snaps the quickdraw potion free and brings his bloodied lips up to the healing cool magic within, but the potion is weak (3 pts).

The scorpion angles its tail and drives the stinger home into Wulfbaela and sinks its toxins into the Gnome. He feels his strength begin to fade.

The sounds of incantations fill the air as Aegnor bursts forth another barrage of burning hands. Its beginning to smell like a crawfish boil in here.

With the giant scorpion's attention on the gnome and the pain of the incendiary deluge from Aegnor, Ash tries a flanking full attack but the monster's carapace is too strong. Calming his mind, and summoning his Qi, he drives the wakasashi home with a satisfying crack through its natural armor.

A twang of Braydens longbow sends an arrow into the eye of the scorpion. Wulfbaela gave the killing blow with the lance and ends its chitinous life.

Ash makes his way to the stairs and door to open the door to the northwest tower. Inside are piles of trash and wood scraps. There are a couple interesting sheets of paper that are covered in code, but some words "Almas, Kara Maga, Absalom, Whitethrone".

To the east, there are 6 tables that are lined with benches, but the room has been recently cleaned. We are surprised to find a prepared male human and a female human in a long robe.

Aegnor sprints into the room and leaps upon a table while spewing forth a fan of flames from his outstretched fingertips. The man rolls into a defensive ball, while the female is fully engulfed.

Springing to his feet, the man unleashes a flurry of rapier and dagger into the ninja as both connect.

The soldering woman reaches out with a withered hand and brings forth dark magic, but the strong will of the Qi slinger resists the chill tingling in his skin.

Brayden does his oogedy-boogedy shit and mind fears the bitch. She starts to quiver.

Wulfbaela approaches and misses wildly from a table-born attack while Aegnor sends a daze attack onto the woman as her eyes roll about in confusion.

Ash double attacks the man with blades that swing wide. In a flash of Qi, the ninja vanishes.

Guarin brings a rapier home onto Brayden as he seeks a new target. Enranged, Brayden draws his longsword in a flourished riposte and crits!

Wulfbaela sends benches scattering as he bounds down the table drawing his shield.

Aegnor withdraws and sends the shimmering colored lights of a daze towards the male, who turns his head just in time to avoid the flashbang.

Emerging from under a bench, Ash double attacks to no avail while flanking. Guarin turns on his heels hearing blades sing off his armor. Teeth gritted he stabs the ninja (8 damage) with a rapier and dagger (4 points). The ninja drops to the floor bleeding out.

Da biznatch reaches out a chilled hand and Wulfbaela's willpower is greater than the magic.

More flames from Aegnor and both the foes are clipped by the flames. Ash continues to bleed. Guarin slashes madly at the source of the flames, but Aegnor is nimble atop the table. Kanna flips claws out from under her cloak and digs at Fenrir.

Aegnor sends a white beam of frost into Guarin as he shivers into unconsciousness.

Brayden pours a healing potion into Ash's mouth and his eyes flutter open. He shakily regains his footing as his wounds close.

Aegnor fires another beam of arctic angst into the woman and she falls to the floor shivering, and slips into unconsciousness.

The party rapidly hog ties them and strips them of anything valuable or dangerous.

The interrogation begins - Brayden mind fears the fuck of him. And the stacked intimidation starts. Threats of getting stabbed until feebleness with a scorpion tail, etc. Guarin - Member of the Shadow Lodge. This prison was intended to be the main lodge. What's Left? The kitchen, Kormiggon Sussworth's office (well-known Pathfinder), cells of this little friends (goblins). We ask about the list of cities - this is where the Shadow Lodge is seeking to expand (lodges in Sothas, Almas, Whitethrone, Kara Maga). None in Absalom yet..

The team prepares for combat, and starts its way into the office. The doors open on Kormiggon and in wide-eyed surprise, he pulls the portcullis levers, and they jam against the teams well-prepared defenses.

Wulbaela draws first blood with a lance attack. The swordsman readies his rapier and shows why he is reknown and deadly. Aegnor sweeps in and sends forth Burning Hands(TM). A massive char envelops Kormiggon. Quickly he is stabbed through and collapses. The team ties him up and revives him. Many notes are found, penned by Kormiggon.

We extricate our new prisoners, and explain the information to the Dusk Wardens. We have successfully captured 3 shadow lodge agents, key of which Kormiggon is top. We now have all the evidence we need for Drenyl Dreng to understand that the Shadow Lodge is real.